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Gaming - Destiny 2: Shadowkeep (late) Review

I've been playing Destiny for five years and Destiny 2 for a year now. Fortunately I started with Forsaken but now, almost reaching the end of season of the undying, I think it's time we take a step back and look at all of what Shadowkeep promised and delivered (without Activision mind you) to see if Bungie is finally listening to the fans. So let's get this started. New Mechanics 1. Finishers are cool but they don't do anything else besides... looking cool. We rarely use them except if there's a bounty involving them otherwise we skip them all together, also they break the momentum of fighting since there's always a stop and hit animation sequence that is not in sink with the motion of the game. Finishers IMO should have some sort of consequence or gain from them besides looking cool. Overshield, reload weapon, buff damage, immunizing, invisibility, something that makes it worth using them other then finishing someone. If they were usable in PvP

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