The Division 1.8.2 - Predator's Mark Classified Build
And with it changes on some classified builds, Predator's Mark is one of them. This build has had some major bad rap for being something that can bleed an opponent and just ignored the players resistance or immunity to that effect. Well... that's been change!
Intro
Now when you use Predator's Mark the status can be counter with a Immunizer support station or a Medkit (but you could do that already). This is the same build I had before the 1.8.2 updated, the only difference is that this time I optimized it to max on all gear stats. So, here is is!
The Weapons
The House / Talents: Deadly + Unforgiving
▴ Loud Vent Break (CHD, CHC, Stability)▴ Angle Grip (CHD, Stability, Reload Speed)
▴ Extended Mag (+5% RoF, CHD)
▴ Pro Red Dot Sight (CHC, CHD, Optitmal Range)
Lightweight M4 / Talents: Deadly + Unforgiving + Competent (or Responsive)
▴ Omega Rifle Supressor (CHC, CHD, HSD)▴ Small Grip - Red (CHD, Stability, Optimal Range)
▴ Extended Mag (+5% RoF, CHD)
▴ 552 Holosight (CHC, CHD, Optimal Range)
First Wave X - 45 / Talents: Expert + Harmful
▴ Ti - Rant Suppressor (CHC, CHD, HSD)
▴ Ext. Mag (CHC, CHD, HSD)
I have two sets of gloves, one with SMG damage and another with Assault Rifle damage, however I like to play both weapons for close and long range damage instead. You may switch two SMG's or two Lightweights M4 (if you also have gloves for it) but I just feel more comfortable this way.
My fully optimized Predator's Mark Build. I could maybe use two SMG's but I like to keep my options open! |
The Gear
Body Armor
▴ Enemy Armor Damage + Health + Ammo Capacity
▴ Enemy Armor Damage + Health + Ammo Capacity
Mask
▴ CHC + 1 Resistance
▴ CHC + 1 Resistance
Kneepads
▴ CHD + 3 Resistances
▴ CHD + 3 Resistances
Backpack
▴ CHC + 1 Resistance (should be Ammo Capacity)
▴ CHC + 1 Resistance (should be Ammo Capacity)
Glove
▴ CHC + CHD + SMG Damage (or Assault Rifle damage)
▴ CHC + CHD + SMG Damage (or Assault Rifle damage)
Holster
▴ CHC (or Health)
▴ CHC (or Health)
Gear Mods
▸ 5x (+1% CHC Stamina)
▸ 4x (+5% Support Station Healing Speed)
To make this build Bleed work, you'll absolutely need 9k Stamina. After that, concentrate on CHC and CHD on your weapons/gear for the most amount of damage your Bleed effect will have on other players or NPC's. Skill haste is another good option if you can have it!
▸ Immunizer + Survival Link (PvP) / Recovery Link (PvE) + Tactical Scanner (Solo) / Zapper (Team)
Talents
▸ Adrenaline + Critical Save + Strike Back + Shrapnel
Final Verdict
This is definitely one of my top builds in the game! I didn't find much change on it, before or after the update to 1.8.2., I did find a big difference between having it just as it was or fully optimized. What I would say is, unless you're a major PvP player, you won't have much to worry about playing this build on The Division. Take it anywhere and it will still work wonders agains't other players or NPC's. But - be warned - there are still superior builds in the game!
Thanks for reading and I'll see you next build!
◆ You can check my other classified builds here ◆
FireCrest, Tactician, Reclaimer, Banshee, LoneStar, D3-FNC, Sentry's Call, Hunter's Faith, Final Measure, Alpha Bridge, Dead Eye, Predator's Mark, Striker [6k], Nomad.
FireCrest, Tactician, Reclaimer, Banshee, LoneStar, D3-FNC, Sentry's Call, Hunter's Faith, Final Measure, Alpha Bridge, Dead Eye, Predator's Mark, Striker [6k], Nomad.
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