The Division 1.8.1 - FireCrest Classified Build


Hello everyone,

So this is kind of a first for me, I've decided to try reviewing some builds of one of my favorites games this far... Tom Clancy's The Division. I have no intent of making a job out of this, there's already lots of information and far better reviewers/gamers out there but hey... I decided to have a go at it and see here this goes!
Intro

To start off this is a very fun build to own. I wouldn't advice it to any new agents coming into the game as it doesn't provide nearly as much damage or health to go into the game. However, if you're an experienced player and wanna have a go at a new FireCrest build maybe this one is for you. It's great for team Legendary missions and not bad at Falcon Lost Incursion but I'd stay away from it for PvP unless you also have an experienced group that can keep your health up since the turret does major damage here.

The Weapons

The House / Talents: Ferocious + Competent
▴ Loud Vent (CHD, CHC, Stability)
▴ Angled Grip- Red (Stability, Reload Speed, CHD)
▴ Extended Mag (CHC, +5% Rate of fire)
▴ C79 Scope (CHC, CHD, HSD)

Lightweight M4 / Talents: Competent + Deadly + Responsive
▴ Omega Rifle Suppressor (HSD, CHD, Optimal Range)
▴ Small Grip - Red (CHD, Accuracy, Stability)
▴ Extended Mag - (CHD, +5% Rate of fire)
▴ MK4 M5A2 Scope (Optimal Range, HSD, Accuracy)

Centurion / Talents: Expert + Harmful
▴ Ti-Rant Suppressor (CHC, CHD, Optimal Range)
▴ Extended Mag (CHD, +4.5% Rate of fire)
I usually try and crush as many NPC's as I can with The House and the turret out, since it's rate of fire and chance for a incendiary burn/kill are much higher. However, if a target is too far and I can't get close, I use the Lightweight M4 cause the scope does help a bit if they stay too long in cover. I'm not on PC therefor stability and accuracy are most helpful in using a controller.

6000 Stamina for health. Your Skill Haste/Power will compensate the 4000 Electronics.

The Gear

Body Armor
▴ Skill Haste + Health + Ammo Capacity
Mask
▴ Skill Power + Damage to Elites
Kneepads
▴ Skill Power + 3 Resistances of your choice
Backpack
▴ Skill Power + Damage to Elites
Glove
▴ CHC + CHD + Enemy Armor Damage
Holster
▴ Health

Gear Mods

▸ 3x (3% Skill Haste Electronics) + 2x (+3000 Health)
▸ 4x (4%Turret Damage)

The build is guild for Skill Haste and Skill Power to get the most out of your turret damage up and it's cooldown low. This FireCrest is tailored for Legendary Missions or Missions where the turret can control or Damage a large dose of enemies, therefor Damage to Elites is on most part of the gear... and they work too!


Skills

▸ Immunizer (for health and status effects) + Recovery Link + Dragon Breath (Fire turret)

Talents

▸ Critical Save + Strike Back + Tech Support + Wildfire

Final Verdict

If you want a fun cool time burning most enemies with a group or alone, this is pretty awesome! Sure not for everyone but the fact that you get to see a lot of NPC's just flying throw the air in flames is always a funny time. You can switch to a MDR for Underground missions or a LMG as long as you can keep it's reload time low. I hope you enjoy it, give at at try and tell me what you think.

Thanks for your time and I'll see you next build agents!

◆ You can check my other classified builds here ◆
FireCrestTacticianReclaimerBansheeLoneStarD3-FNCSentry's CallHunter's FaithFinal MeasureAlpha BridgeDead EyePredator's MarkStriker [6k], Nomad.

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